Frankly, I'm amazed Atlas' Revenge came out the way it did with what we had to work with: 2006 Apple iMacs, Maya 8.5 Complete, and a non-functioning server to work off of. If that doesn't make sense for you, I'll put it simply: mediocre machines, Maya without all the fancy cloth, hair, water, etc effects, and a lacking of a common medium in which to store our work files and work off of.
Due to the fact we didn't have a server to work with, we found ourselves running into a major problem: the inability to use file referencing in Maya. Without file referencing, each shot had a copy of the environment and characters in it, leading to much more work when it came to having to fix something with the environment or characters. Not only that, but the file size of each shot was unreasonably large. We also had to store each shot locally on everyones' computers, making it an absolute mess when it came to compiling the entire film, as well as leading to countless other headaches.
Even faced with these problems, we managed to work with them (that's what a good team does, no?) and created a film we are proud of. In this group, I was one of three technical artists selected for production of Atlas' Revenge.
As a technical artist I created character and environment rigs, and provided help to the rest of the team when called upon. I created the Robofish and Lloyd character rigs, some plant rigs for the "gripping with teeth" shot, and helped a bit on the Atlas and window blind rigs. As with any project of this type, just about every rig in the film had an unanticipated issue come up during animation that had to be addressed with a rather low-tech solution. Since each shot had its own copy of the character and environment rigs in it, fixing a bug in a rig was not as easy as sending out an updated copy of the rig and having everyone import it into their shot - instead, the easiest solution was creating an easy-to-follow tutorial on how to fix the bug and emailing it out to everyone. I tried to make them amusing - keyword: tried. So, without further ado, I present you two tutorials!
A fix for Atlas' dorsal fin



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